All Three Endings at a Glance
Silver Pines has three distinct endings — Leave, Live, and Rest — and every one of them is reachable in a single run without replaying from scratch. Most players hit the Leave ending by accident, but Live and Rest require deliberate item hunting before you ascend Mount Sai Kopa. Miss one NPC conversation or skip a collectible in the wrong order and you can lock yourself out of an ending entirely.
| Ending | Core Requirement | Involves a Secret Boss? | Difficulty |
|---|---|---|---|
| Leave | Finish the main story normally | No | Easy |
| Live | Collect all 25 mementos, then burn them all | No | Medium |
| Rest | Assemble the ring from five golden stars and defeat the secret final boss | Yes | Hard |
Understanding the structure up front saves a lot of frustration. The Leave ending is always first, Live second, and Rest last — each builds on the same save chain you create near the game's finish line.

Setting Up Before You Reach the Mountain
Once you ring the bells and ride the tram to Mount Sai Kopa, large portions of the map become inaccessible. You can still ride the tram back down if you realize you are missing something, but the moment you trigger the boss encounter inside D'Leon Broadcasting, you are locked in for the endings with no return.
Use this checklist before heading up:
- Collect the locked ring box from the bathroom sink at the Miner's Diner — it is available from the very start of the game
- Gather all five golden stars and combine them with the ring box to reveal the ring
- Reach a memento count of at least 22 out of 25 (the final three are only obtainable on the mountain)
| Item | Where to Find It | Timing |
|---|---|---|
| Locked ring box | Miner's Diner bathroom sink | Available from the game's opening |
| Five golden stars | Various locations across the map | Must be combined with the box before the final area |
| 22+ mementos | Across the full main map | The last three are on the mountain |
If your memento count is at 22 when you reach the tram, that is completely normal. Do not panic and waste time searching the lower map for those last three — they do not exist down there.
Collecting All Five Golden Stars
This step is the backbone of the Rest ending and the part where most players get tripped up. One star is permanently missable if you skip a specific NPC conversation.
| Star | Location | How to Get It |
|---|---|---|
| Star 1 | Rabbit Hole bar | On the table where you wake up during the dream sequence |
| Star 2 | Quiet Hour Cafe | Talk to the cowboy after completing the Church Hill section |
| Star 3 | Crimson Bear Motel, Room 3 | Use motel key from lighthouse; enter lockbox code 6671 |
| Star 4 | The digging man's hole | Collect all bells → talk to the digging man north of the cable car station → take his shovel → dig up the container |
| Star 5 | Bench outside D'Leon Broadcasting on the mountain | Meet the girl in the raincoat at Friendly Paws Vet Clinic, then again at the town hall night school classroom |
Star 3 step-by-step:
- Obtain the sledgehammer from its normal story location.
- Travel to the lighthouse on the outskirts.
- Break the cracked wall with the sledgehammer.
- Climb to the top and pick up the Motel Room 3 key.
- Go to the Crimson Bear Motel and unlock Room 3.
- Enter 6671 into the lockbox to claim the star.
Bonus: while you are in Room 3, shoot the vent on the right wall to find a key to the car in the motel parking lot.
Star 4 timing note: The digging man progresses only when you speak to him throughout your run. If you arrive with all the bells but he has not finished yet, exit his trailer area, walk back in, and keep talking to him. He will eventually finish. Once he does, his trailer door opens — grab the shovel inside and dig up his hole.
Star 5 is the missable one. You must talk to the girl in the raincoat at both the Friendly Paws Vet Clinic and the town hall night school classroom before heading to the mountain. If you skip the classroom conversation, she will not appear on the bench at D'Leon Broadcasting, forcing a long backtrack or locking you out of the ending.
Once you hold all five stars, combine them with the locked ring box. The ring that appears is the first of two rings you will need for the Rest ending.

Collecting All 25 Mementos
Mementos unlock the Live ending. Twenty-two of the twenty-five are spread across the main map, and thorough exploration during a normal run will pick most of them up naturally. The last three only appear after you reach the mountain.
| Memento | Where It Is | When You Can Get It |
|---|---|---|
| Red driving glove | Inside D'Leon Broadcasting | Before triggering the final boss |
| Eight ball gearshift | D'Leon Broadcasting | Drops after the boss fight ends |
| Polaroid negative | Final area | Drops from the game's last boss |
Collect all three and your count reaches 25. All 25 are still obtainable before you fight the D'Leon Broadcasting boss, so none of them carries into the post-game. If you want to double-check your count before committing to the ending chain, do it at the tram car before riding up, or right after you arrive on the mountain and before you step inside D'Leon Broadcasting.
Triggering All Three Endings Back to Back
After the final boss falls, a phone booth appears just before the game's last sequence. This is the most important save point in the game. Create at least two manual saves here before you do anything else.
| Step | Action | Ending Unlocked |
|---|---|---|
| 1 | Trigger the final choice and pick the first option | Leave |
| 2 | After credits, Continue → reload phone booth save → pick the second option → interact with the body to get the second ring | — |
| 3 | Follow the path to town, talk to the NPC, save at the town phone booth | — |
| 4 | Head north to the boat dock → travel to the outskirts → find the burnt man → burn all 25 mementos in his shack's furnace | Live |
| 5 | After credits, reload the town phone booth save → go to the Rabbit Hole bar → enter through the back hallway → open the curtain → insert both rings → talk to all NPCs → proceed forward to the secret boss fight | Rest |
After getting the Leave ending, the game lets you continue from your last save. That continuation is where the Live and Rest paths branch. The town phone booth save you make in step 3 is what lets you split into the Live and Rest endings without replaying the entire mountain section.
Defeating the secret final boss in the Rabbit Hole unlocks the Rest ending and completes your run with all three outcomes achieved.
FAQ
What is the best strategy for following a silver pines achievement guide without missing anything? Run the two tracks — mementos and golden stars — simultaneously. Neither one blocks the other, but both require NPC conversations that are easy to skip. Talk to the girl in the raincoat at every location she appears, and check in with the digging man regularly so he finishes his hole before you need star 4.
Can the Rest ending be permanently locked? Yes, in two ways. Skipping the girl in the raincoat at the night school classroom prevents her from appearing on the mountain, cutting off star 5. More critically, triggering the boss fight inside D'Leon Broadcasting locks you onto the mountain with no way back to the lower map.
What is the code for the lockbox in Motel Room 3? The code is 6671.
Do I have to burn all 25 mementos, or just some of them? All 25 must go into the furnace at the burnt man's shack for the Live ending to trigger. Partial burns do not count.
Why do I need two rings for the Rest ending? The first ring comes from assembling the five golden stars with the locked ring box. The second ring is found on a body you encounter after choosing the second option at the final phone booth. You insert both rings into the curtain at the Rabbit Hole bar to access the secret boss arena.




