The Three Endings at a Glance
Silver Pines has three distinct endings, and smart preparation lets you unlock all of them without starting a new save file. The Leave ending is free — you get it just by finishing the game. The other two, Live and Rest, require specific items gathered across the map before you take the cable car up Mount Siyacopa. Miss the window and you'll need to backtrack or replay, so knowing what to grab — and when — is the difference between one playthrough and three.
Private investigator Red Walker's search for missing musician Eddie Velvet spirals into something far stranger than a missing-persons case, and each ending reflects a different answer to what Red is willing to do when the truth finally catches up to him.
| Ending | Core Requirement | Missable? |
|---|---|---|
| Leave | Complete the game normally, pick the first final choice | No |
| Live | Collect all 25 mementos, burn them in the furnace | Yes — mementos can be missed |
| Rest | Assemble the ring from the locked ring box and five golden stars, defeat the secret boss | Yes — star chain is easy to break |

Items to Collect Before the Mountain
Before you activate the bells and head up the mountain, you need two sets of collectibles in your inventory: the locked ring box (with all five golden stars to open it) and at least 22 of the 25 mementos. The remaining three mementos are only available during the mountain section itself, so don't panic if your count sits at 22 before you ascend — that is expected.
The locked ring box is the first thing to pick up. It sits on the sink inside the bathroom of the Miner's Diner, right at the start of the game. Grab it early and hold onto it until you have all five stars to unlock it.
| Item | Where to Get It | When Available |
|---|---|---|
| Locked Ring Box | Sink in the Miner's Diner bathroom | Very start of the game |
| Mementos 1–22 | Scattered across the full map | Entire game before mountain |
| Memento 23: Red Driving Glove | Inside D'Leon Broadcasting, before final boss | Mountain section |
| Memento 24: Eight Ball Gearshift | Dropped after the D'Leon Broadcasting boss fight | Mountain section |
| Memento 25: Polaroid Negative | Reward for beating the game's final boss | Mountain section |
All Five Golden Star Locations
The five golden stars are what unlock the locked ring box and ultimately the Rest ending. They are spread across multiple areas and one requires a multi-step NPC chain — miss a single conversation and you'll have to backtrack.
| Star | Location | Notes |
|---|---|---|
| Star 1 | Rabbit Hole bar — on the table where Red woke up in the dream sequence | Available early in the game |
| Star 2 | Quiet Hour Cafe — given by the cowboy NPC | Only available after completing the Church Hill section |
| Star 3 | Crimson Bear Motel, Room 3 — inside a lockbox, code 6671 | Requires sledgehammer to break the lighthouse wall and get the Room 3 key first |
| Star 4 | Dug up from the digging man's hole on the far north side of the map | Talk to him throughout the game; once you have all bells, he finishes digging |
| Star 5 | Mount Siyacopa — from the girl in the raincoat near the Feel In Broadcasting entrance | Requires talking to her at Friendly Paws Vet Clinic AND at the town hall night school classroom first |
A few notes on the trickier stars:
- Star 3 bonus tip: While you're in Motel Room 3, shoot the vent on the right wall to find the key to the car in the parking lot.
- Star 4 patience: If the digging man hasn't finished his hole after you collect all the bells, talk to him, leave his trailer area, walk back in, and keep talking to him. He will eventually complete it.
- Star 5 is the easiest to lose: If you skip the town hall night school classroom conversation, the girl in the raincoat will not appear on the mountain. There is no way around it — the classroom stop is mandatory for her to spawn later.
Once you have all five stars, combine them with the locked ring box to reveal the ring. Hold onto it — you'll need it for the Rest ending's final sequence.

Setting Up Your Save Files at the Phone Booth
The final section of the mountain leads to a phone booth just before the game's last sequence. This is your branching point, and it is where this silver pines ending guide becomes most important to follow precisely. Make at least one save here — two saves is safer.
The key rule: once you trigger the boss fight inside D'Leon Broadcasting, you are locked into the ending sequence. Collect all three mountain mementos before that point. You can still leave the area and take the tram back to town to grab any missed mementos before the boss trigger, so double-check your count.
| Phone Booth Save | What It Unlocks |
|---|---|
| Save A (at the mountain phone booth) | Used to reload for Live vs. Leave after credits |
| Save B (at the town phone booth, after the Live sequence begins) | Used to reload for Rest instead of going to the furnace |
After finishing the Leave ending — the first and simplest — hit Continue and reload Save A. From there the other two endings branch.
How to Unlock Each Ending Step by Step
Leave Ending
- Reach the phone booth after defeating the final boss.
- Trigger the final choice and select the first, obvious option.
- Credits roll. That's it.
- After the Leave credits, reload Save A.
- Choose the second option at the final choice.
- A new sequence begins — Red wakes up next to a body.
- Interact with the body to receive a second ring.
- Follow the path back into town and talk to the NPC you encounter.
- Make a new save at the town phone booth (this becomes Save B).
- Head north to the boat dock and travel back to the outskirts.
- Find the burnt man and burn all 25 mementos in his shack's furnace.
- The Live ending unlocks.
Rest Ending
- After the Live credits, reload Save B (the town phone booth save).
- Instead of going to the burnt man, head to the Rabbit Hole bar in town.
- Enter through the door in the back hallway and open the curtain.
- Insert both rings (the one from the ring box and the one from the body).
- Talk to all the NPCs in the area.
- Continue forward to trigger the secret final boss fight.
- Defeat the boss to unlock the Rest ending.
Frequently Asked Questions
What is the fastest way to use this silver pines ending guide without missing anything? Grab the locked ring box at the Miner's Diner on your very first visit, then collect all five golden stars in the order they become available. The girl in the raincoat's chain (Vet Clinic → Night School → Mountain) is the most common cause of failure. Treat her NPC conversation at the town hall classroom as a required story beat, not optional dialogue.
Can I still get the Live and Rest endings if I accidentally trigger the D'Leon Broadcasting boss early? No. Once that boss fight starts, you cannot return to collect missed mementos or stars. Always verify your memento count (should be 22) and confirm you have the ring before walking into the boss trigger room.
Do I need to collect mementos in a specific order? No. All 22 pre-mountain mementos can be collected in any sequence during your normal exploration. The final three only become available during the mountain section, and they unlock through natural story progression.
What happens if the digging man hasn't finished his hole? This is a pacing quirk rather than a bug. Talk to him, exit the trailer area completely, re-enter, and talk again. Repeat until he finishes. Having all the bells in your inventory is the prerequisite — without them, he will not progress no matter how many times you speak to him.
Is there a recommended order for completing the endings? Yes: Leave first, then Live, then Rest. The game's Continue option after credits is designed to flow in this sequence, and Save B (at the town phone booth) is only created during the Live route, which Rest depends on.



