What the Rest Ending Actually Is
The rest ending is the third and hardest of Silver Pines' three conclusions, and it is the one most players miss entirely on a first run. Unlike the leave ending, which you reach simply by finishing the game, or the live ending, which asks you to burn all your mementos, the rest ending gates itself behind a secret two-ring sequence, a hidden final boss, and preparation that must begin within the first minutes of play. If you walk into the Rabbit Hole bar without both rings in your inventory, the curtain in the back hallway will do nothing. That is why planning ahead matters so much.
The game features three distinct finales. Here is a quick overview before diving into the steps:
| Ending | Trigger | Special Requirement |
|---|---|---|
| Leave | Select the obvious option at the final phone booth | None — play normally |
| Live | Burn all 25 mementos in the burnt man's furnace | Collect all 25 mementos |
| Rest | Insert both rings at the Rabbit Hole bar curtain | Five golden stars, locked ring box, second ring from body |

Prerequisites: What to Grab Before the Mountain
Two separate item chains must be completed before you ride the tram up Mount Siyacopa. Missing either one forces a full backtrack or, worse, locks you out entirely once the D'Leon Broadcasting boss triggers. Set up both chains in parallel as you explore the lower map.
Item chain one — the locked ring box and five golden stars:
- Locked ring box: picked up from the bathroom sink inside the Miner's Diner, available from the very start of the game
- Five golden stars: scattered across multiple locations (see the table in the next section)
- Combine all five stars with the box to reveal ring one
Item chain two — the 25 mementos for the live ending:
- You need 22 mementos before entering the mountain; the final three are only obtainable on top
- Pursuing the live ending in the same run is possible and recommended, since you save at the phone booth and reload between endings
A good checkpoint to audit your inventory is right before you use the bells to ascend. Leave the area, take the tram back down, and sweep the map for anything you missed. Once the D'Leon Broadcasting boss cutscene triggers, you are locked in until credits roll.
Five Golden Stars: All Locations
Each star is tied to a specific location or questline. None are missable in the sense that the map closes off, but gold star five requires speaking to the girl in the raincoat twice in town before she spawns on the mountain — skip that step and you will be forced to reload.
| Star | Location | Notes |
|---|---|---|
| Star 1 | Rabbit Hole bar — on the table where you wake up in the dream sequence | Available early; easy to grab during any bar visit |
| Star 2 | Quiet Hour Cafe — obtained from the cowboy after completing the Church Hill section | Automatic reward; talk to him immediately after Church Hill |
| Star 3 | Crimson Bear Motel, Room 3 — lockbox code 4-digit input | Requires sledgehammer → lighthouse wall → motel room 3 key → code 6671 |
| Star 4 | Hole dug by the digging man, north side of map behind cable car station | Requires finding all bells, then giving him time to finish; grab shovel from his trailer |
| Star 5 | Mount Siyacopa — bench to the right of the Feel In Broadcasting entrance | Must speak to girl in raincoat at the vet clinic AND the night school classroom first |
A few notes on the trickier stars. For star three, while you are inside Motel Room 3, shoot the vent on the right wall to find a car key for the vehicle in the parking lot — a useful shortcut that saves backtracking time. For star four, if the digging man has not finished his hole by the time you have all the bells, talk to him, exit his trailer area completely, walk back in, and keep speaking to him.
The game uses a trigger that resets on zone re-entry, so cycling in and out a few times resolves it. For star five, do not skip the night school classroom conversation — the girl will not appear on the mountain if that dialogue has not been triggered.

Getting Both Rings and Reaching the Bar
Once you have all five stars, open the locked ring box to receive the first ring. Hold onto it through the entire mountain section. After completing the D'Leon Broadcasting boss and the game's final boss, you will arrive at a phone booth before the last sequence. Create at least one save file here — two is safer.
Trigger the leave ending first to see it, then hit continue and reload your save. This time choose the second option. You will wake up beside a body; interact with it to receive the second ring. Now you have both rings in your inventory.
Follow the path back into town. At this point you need to make another save at the phone booth in town, because this is where the live ending and rest ending paths split:
- Live ending path: Head north via the boat dock to the outskirts, find the burnt man, and burn all 25 mementos in his furnace
- Rest ending path: Go to the Rabbit Hole bar, enter through the door in the back hallway, and open the curtain
Save before committing to either branch so you can reload and get the other.
The Secret Boss Fight and the Rest Ending
Insert both rings at the curtain in the Rabbit Hole back hallway. The game opens a new area that is inaccessible at any other point. Work through it, speaking to all the NPCs you encounter — do not rush past them, as the dialogue contextualizes what Detective Walker has been carrying throughout the entire game.
| Stage | Action Required |
|---|---|
| Enter the curtain room | Insert both rings simultaneously |
| NPC dialogue sequence | Talk to every character in order; do not skip |
| Secret final boss | Defeat the boss to unlock the ending |
| Credits | Rest ending plays after the boss is defeated |
The boss fight itself follows different rules than the D'Leon Broadcasting encounter. Players who found the fight challenging at D'Leon report that patience and reading attack patterns matter more here than raw aggression. The encounter is designed as a narrative punctuation mark, not a gear check, so if you have made it this far in one piece, you have everything you need.
After defeating the boss, the rest ending sequence plays automatically. Unlike the live ending — which asks Walker to burn away his past and emerge lighter — the silver pines rest ending leans into stillness, acceptance, and the idea that some things are not meant to be carried forward. The tone is quieter and more ambiguous, which is why it tends to land hardest on players who have been paying attention to the NPCs and collectible lore throughout the run.
Frequently Asked Questions
Can I get the silver pines rest ending without the live ending items? No. The rest ending requires both rings, and the second ring only appears after you trigger the live-ending branch post-credits. You must reload a save, choose the second option at the final phone booth, find the body, and collect that ring before heading to the bar.
What happens if I miss talking to the girl in the raincoat at the night school classroom? She will not spawn on the mountain, and you will not be able to collect gold star five. You will need to backtrack to the classroom before ascending, or reload a save from before that point. The clinic encounter alone is not enough.
Do I need all 25 mementos to access the rest ending? Not technically — the mementos are required for the live ending, not the rest ending. However, since you will want to complete all three endings in one run, collecting all 25 before the D'Leon boss is the most efficient approach.
What is the code for the lockbox in Motel Room 3? The code is 6671.
Can I do the rest ending before the live ending in a single run? No. The structure of the phone booth save system means you unlock the rest ending by reloading the town save you create after doing the live-ending branch. Rest comes last in the sequence.
Is there any reward for completing all three endings? Completing all three endings, including the silver pines rest ending, is generally considered full completion of the game. No additional in-game reward has been officially confirmed beyond the endings themselves and the narrative closure each provides.


